Still Trying to Figure Out Displacements

E-85

L1: Registered
Apr 9, 2022
9
1
image.jpeg

One of the biggest hurdles I’ve been trying to get over in Hammer is figuring out how to use displacements properly. In this case, I’m trying to make this part of the hill curve so it makes a natural-looking slope as opposed to this sharp end up at the top. How exactly do I go about doing this? Is there an easier method to making bends out of displacements besides just moving every part one by one and microadjusting them until it gets to the desired shape?
 

nesman

master of fast travel
aa
Jun 27, 2016
1,391
1,232
1730489059679.png

The trick is a large brush with very small movements. You can hold shift and move your mouse while displacing to give yourself more fine control. I would move the red arrow out and then smooth on that lip with a large brush on a small distance like 4hu. I watch a video of freyja do it once and she was using 1hu distance and a large brush to make large natural looking hills.