- Apr 9, 2022
- 9
- 1
One of the biggest hurdles I’ve been trying to get over in Hammer is figuring out how to use displacements properly. In this case, I’m trying to make this part of the hill curve so it makes a natural-looking slope as opposed to this sharp end up at the top. How exactly do I go about doing this? Is there an easier method to making bends out of displacements besides just moving every part one by one and microadjusting them until it gets to the desired shape?