Still Overwhelmed...

Discussion in 'Introduce Yourself' started by botboyx3, May 25, 2009.

  1. botboyx3

    botboyx3 L1: Registered

    Messages:
    20
    Positive Ratings:
    0
    I've just begun doing this stuff, and I'll be posting tons of thanks for tutorials in the next couple weeks. To prompt whoever drops by to post more interesting things than: "Hi." I have a few questions for whoever drops by.

    1. When designing a map, is it a good idea to start with pencil and paper? If so, how far in depth do you go before actually starting to hammer your idea?

    2. (This is just me thinking aloud.) Has anyone ever tried making a CP map where the points move? I was thinking about assigning four "stops" the point makes and stays for just long enough for a good brawl to take place before continuing on the loop. That would add a constant feel of urgency for both the defending team to set up at the next location (engineers would be huge) and for the attacking team to cap the point before it leaves. Does that sound like a good idea to anyone?
     
  2. cornontheCoD

    cornontheCoD L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    70
    Hey there BotBoxy.

    1. Starting it out in a 2D form is a very good idea, but it really depends on the person. I did a job shadow of a professional level designer, and even he started with just simple pencil and paper. Some people do it in photoshop or paint, but whatever you prefer is fine. I recommend pencil and paper.

    2. Be warned, custom game modes are very hard to do. Not so much the logic and entities behind it, but getting players to play it, understand it, and like it. You can try a custom game mode if you want, but very few succeed. I would start with a game mode that you love playing, as it will get you going so that you will have the drive to keep mapping.
     
    • Thanks Thanks x 1