heya all
i wanna ask small question. For example i have very big thing i want to make at my map, like wall of stones. So my question is what's better. Make the wall from blocks, vertex editing, clipping and displacing (so i will have what i want but with soo many useless faces) or make it as custom model trough static_prop?
basically i think custom model should have less faces, better textures, smaller file size and it will be easier to render. But it's just my guess i dont know exactly how the source engine render stuff and how are map blocks compressed etc
basically i think custom model should have less faces, better textures, smaller file size and it will be easier to render. But it's just my guess i dont know exactly how the source engine render stuff and how are map blocks compressed etc