T
The Asylum
So let's say this is our scenario:
A map has a logic_auto that fires this output to tf_gameules:
OnMapSpawn
gamerules
SetStalemateOnTimeLimit
1
Now let's say we have these cvars in the map's corresponding .cfg file:
mp_stalemate_enable 0
mp_timelimit_600
Now let's say the map in question is being played, and 600 seconds runs out.
Would I be correct in assuming that, after 600 seconds has expired, the round would end in a stalemate, but sudden death would NOT start- instead the server would just go to the next map?
A map has a logic_auto that fires this output to tf_gameules:
OnMapSpawn
gamerules
SetStalemateOnTimeLimit
1
Now let's say we have these cvars in the map's corresponding .cfg file:
mp_stalemate_enable 0
mp_timelimit_600
Now let's say the map in question is being played, and 600 seconds runs out.
Would I be correct in assuming that, after 600 seconds has expired, the round would end in a stalemate, but sudden death would NOT start- instead the server would just go to the next map?