Stalemate cvar question

T

The Asylum

So let's say this is our scenario:

A map has a logic_auto that fires this output to tf_gameules:

OnMapSpawn
gamerules
SetStalemateOnTimeLimit
1

Now let's say we have these cvars in the map's corresponding .cfg file:

mp_stalemate_enable 0
mp_timelimit_600

Now let's say the map in question is being played, and 600 seconds runs out.

Would I be correct in assuming that, after 600 seconds has expired, the round would end in a stalemate, but sudden death would NOT start- instead the server would just go to the next map?