Stalemate cvar question

Discussion in 'Server Discussion' started by The Asylum, Jan 14, 2011.

  1. The Asylum

    aa The Asylum

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    So let's say this is our scenario:

    A map has a logic_auto that fires this output to tf_gameules:

    OnMapSpawn
    gamerules
    SetStalemateOnTimeLimit
    1

    Now let's say we have these cvars in the map's corresponding .cfg file:

    mp_stalemate_enable 0
    mp_timelimit_600

    Now let's say the map in question is being played, and 600 seconds runs out.

    Would I be correct in assuming that, after 600 seconds has expired, the round would end in a stalemate, but sudden death would NOT start- instead the server would just go to the next map?