Asd417 submitted a new resource:
stacker - let's try to use cp_timer
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stacker - let's try to use cp_timer
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a2
Fixed missing blue locker
Fixed point A not adding time to timer on cap
Routing to B is more favored toward blue
Added ramp to escape sewer pit at C
Added highground at C
Added door that opens to building near C on B capture
Fixed big door not opening
Fixed prop placements
minor layout changes
Red spawn exit is now covered from B-C connector
C point is closer to the C entrance
Removed crouch jump access to highground flank
New AB connector
Made A and B point more interesting to fight in
Added door to C point sewer entrance
Fixed C door not closing
Added Cover
Fixed clipping