Spawnpoints being used in multiple rounds

Discussion in 'Mapping Questions & Discussion' started by Spacemonkeynz, Jul 7, 2008.

  1. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    In my pl map, I have a single 'round', but the cart can go two ways.

    So what I did was make two 'team_control_point_round's, one which sets up the cart to go one way, and another to set up the cart to go the other way.

    The problem is, is that the same spawns are used for each round. i.e Blu uses the same spawn for both 'round a', and 'round b'

    Spawn points have a property for which around they are connected to, but it only allows you to put one round it, which means I can't use it.

    And when I run my map, Blu keeps spawning at the Blu spawn in the previous round (even through this round has been set to the previous round, and has been disabled).


    Anyone else come across this?
     
  2. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I'm going to just have one 'team_control_point_round', and two team_train_watcher's, and use a logic case to enable one and see if that works.
     
  3. Laz

    Laz L7: Fancy Member

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    why not put in 2 sets of spawnpoints in the same spawnroom? teh spawnroom entity you can fire a setTeam at
     
    Last edited: Jul 8, 2008
  4. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    If you manage to fix this, can you pm me? I got the same friking problem :(
     
  5. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I thought about this.


    But I got it working, just with using the two team_train_watchers