"Spawn point is not clear", "Got a velocity too low on Z"

Discussion in 'Mapping Questions & Discussion' started by Bryko614, Jul 19, 2010.

  1. Bryko614

    Bryko614 L1: Registered

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    I'm in the early stages of making a map, and whenever I try to run the map, I get these errors and spawn in the middle of nowhere. I've moved the info_player_teamspawns all over the place, far above the ground, away from objects, etc. but it still won't work. What's wrong?
     
  2. drp

    aa drp

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    how many teamspawns do you have?

    maybe you're overlooking one thats halfway in the ground/wall.

    try deleting all but one. place it high enough off the ground.
     
  3. Bryko614

    Bryko614 L1: Registered

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    32 teamspawns, all of them are 64 units above the ground and at the least maybe 48-64 units away from any other walls or objects. I tried deleting all but one but the same thing still happened.
     
  4. drp

    aa drp

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    feel free to attach your .vmf here in a post and i can go through it for you if you'd like.
     
  5. nik

    nik L12: Fabulous Member

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    it should have coordinates for the spawnpoint.

    go to those points, and see what's up.
     
  6. Bryko614

    Bryko614 L1: Registered

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    Here it is (only one teamspawn):
     
  7. Bryko614

    Bryko614 L1: Registered

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    Bump. To add on to the issues, whenever I try to run a map from Hammer in TF2, it gives me this:


    CModelLoader::Map_IsValid: No such map '(map name)'
    map load failed: (map name) not found or invalid
     
  8. Grim Tuesday

    aa Grim Tuesday

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    Are you trying to spawn as the Red team? I looked at your VMF, and see nothing wrong...
     
  9. Bryko614

    Bryko614 L1: Registered

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    No, I was always sure to pick blue. Maybe I should just reinstall my Source SDK files in case something's wrong?