- Nov 10, 2019
- 10
- 1
So far, I have created a custom version of badlands, this VMF was from the source sdk, so no rants about decompiling please . In it, I am attempting to generate a nav mesh for the map. Whilest almost all areas of the map are being picked up by the nav generation, the blue team's spawn area is not.
To put down some background, the lower spawn exits have been removed in this map, leaving the blue team only able to exit from the top areas.
Has the removal of these lower exits caused the map to be unable to detect the top area as walkable space? Is there anything I can do in Hammer to allow it to be detected as walkable space, via bot-hint entites or something?
File for this map has been attatched.
If you have questions or additional clarification, please let me know!
To put down some background, the lower spawn exits have been removed in this map, leaving the blue team only able to exit from the top areas.
Has the removal of these lower exits caused the map to be unable to detect the top area as walkable space? Is there anything I can do in Hammer to allow it to be detected as walkable space, via bot-hint entites or something?
File for this map has been attatched.
If you have questions or additional clarification, please let me know!