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HashBrosTrollsG updated
Spacecraft with a new update entry:
A2
Changelog:
General detailing
Additional healthkits and ammopacks added
Catwalks added overlooking the capture point
Environment lighting tweaked slightly
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HashBrosTrollsG updated
Spacecraft with a new update entry:
A6
Changelog:
Additional detailing
BLU now uses team-specific tunnel
Team that is winning loses access to battlements shortcut (must use water route from spawn to re-access), and vice-versa
Healthkit and ammopack placement re-arranged
Area next to capture point slightly widened
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HashBrosTrollsG updated
Spacecraft with a new update entry:
A9
Changelog:
Blocking door for the winning team now replaced with laser array (Bonk and Ubers can maneuver through)
Additional optimization
Visual adjustments
Multiple details converted into props
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HashBrosTrollsG updated
Spacecraft with a new update entry:
A10b
Changelog:
Visual alterations
Different sectors of map now have varying textures
Lighting intensified for certain areas (BLU)
Capture time for point lowered significantly (1/3 of original)
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HashBrosTrollsG updated
Spacecraft with a new update entry:
B1
Changelog:
Render mode for respawnroom visualizers altered
Added detailing to lower area of skybox
Rudimentary custom soundscape implemented (subject to improve)
Reflections on main team pipes fixed
Miscellaneous detailing and lighting adjustments
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