T
The Asylum
you ever get bored at night and make a map
yeah thats what happened here
*ahem*
Space, the final frontier. These are the battles of Teams RED and BLU. Their continuing mission: To hit a ball into the other team's goal, and take a short break every five minutes; to boldly play ball where no ball has been played before!
Just like any other sports map, you're supposed to hit the ball into the other team's goal, look we've been here before we can skip this bit ok
So I figured if I'm gonna make this tactical and competitive, I'd better split it up into sections. This here is the middle section of the field. The ball is "served" through those doors in the middle, and you can also see the exits of the warp tunnels. "Warp tunnels," you ask?
In the team's end of the field, there's this tunnel in the wall, see. When players spawn, they are shot up through the tunnel in the floor.
See those lights on the floor? Those actually scroll. Stepping onto this one in particular will send you rocketing towards the middle section.
And there's the exit. These still images really dont do the scrolling textures justice.
Shot of the RED team's end. Those rectagles are actually glass panels. Good for cover and breaking up sightlines, horrible for trying to set up a campground.
SPAAAAAAAAAAAAACE
right now I've got the UT99 thing goin on, with the Earth and Sun orbiting around the space station playing field.
As it is now, the game is divided into three five-minute periods, with a 30-second break in between them. This gives players a chance to strategize for the upcoming period. The team with the most goals at the end of the third period (or whoever reaches 10 goals first), wins. I'm still having a little trouble getting this mechanic to work right, but I should figure it out soon. I hope.
Also, I'm thinking of making this a melee-only deal. What do you guys think?
yeah thats what happened here
*ahem*
Space, the final frontier. These are the battles of Teams RED and BLU. Their continuing mission: To hit a ball into the other team's goal, and take a short break every five minutes; to boldly play ball where no ball has been played before!

Just like any other sports map, you're supposed to hit the ball into the other team's goal, look we've been here before we can skip this bit ok

So I figured if I'm gonna make this tactical and competitive, I'd better split it up into sections. This here is the middle section of the field. The ball is "served" through those doors in the middle, and you can also see the exits of the warp tunnels. "Warp tunnels," you ask?

In the team's end of the field, there's this tunnel in the wall, see. When players spawn, they are shot up through the tunnel in the floor.

See those lights on the floor? Those actually scroll. Stepping onto this one in particular will send you rocketing towards the middle section.

And there's the exit. These still images really dont do the scrolling textures justice.

Shot of the RED team's end. Those rectagles are actually glass panels. Good for cover and breaking up sightlines, horrible for trying to set up a campground.

SPAAAAAAAAAAAAACE
right now I've got the UT99 thing goin on, with the Earth and Sun orbiting around the space station playing field.
As it is now, the game is divided into three five-minute periods, with a 30-second break in between them. This gives players a chance to strategize for the upcoming period. The team with the most goals at the end of the third period (or whoever reaches 10 goals first), wins. I'm still having a little trouble getting this mechanic to work right, but I should figure it out soon. I hope.
Also, I'm thinking of making this a melee-only deal. What do you guys think?
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