Some payload questions.

Discussion in 'Mapping Questions & Discussion' started by Nohbody, Jul 4, 2009.

  1. Nohbody

    Nohbody L1: Registered

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    Firstly, I want a payload that does nothing but go in a circle. No capture points, no annoying women telling me the cart is nearing a checkpoint, just a neverending circle (not even sure this is possible). Its a blu spawn room diversion you see.

    I have the path_tracks set up, from start to circle 13. I also have a team_train_ watcher and a capture area around the cart, with no settings or inputs and outputs. I dont know what to do from here.

    second, can I have a brush or a group of brushes act as the cart?
     
  2. Pianodan

    Pianodan L3: Member

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    Anything can act as the cart, just parent it to the func_tracktrain.

    Your best bet would be to go through this article: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map

    and then modify the things you need to modify.