- Dec 30, 2007
- 288
- 82
excellent stuff 8) Good to have such comprehensive feedback bud - much appreciated 
All will be considered properly and addressed/implemented in a8. For a kick off i'm going to redo the moutain cliffs and the bridge steps/water area - that's consistently mentioned as a possible weakness.
I do plan on having lots of spytech stuff about the place - i've just neglected interior and medium sized prop work a little so far. Do you think the nucleus cap point will work and is advised if I get all the computers etc in? I want to mix spytech up with pure tiling - so the tiling you see is my suggested interior base layer, with trim and tech to come. It'll hopefully look quite clean and fitting of a soda factory. On the red side, i'm using battered up tech mostly. Apart from the spawn room recreation area which is full of shiney falcon consoles.
Once again - thanks !
All will be considered properly and addressed/implemented in a8. For a kick off i'm going to redo the moutain cliffs and the bridge steps/water area - that's consistently mentioned as a possible weakness.
I do plan on having lots of spytech stuff about the place - i've just neglected interior and medium sized prop work a little so far. Do you think the nucleus cap point will work and is advised if I get all the computers etc in? I want to mix spytech up with pure tiling - so the tiling you see is my suggested interior base layer, with trim and tech to come. It'll hopefully look quite clean and fitting of a soda factory. On the red side, i'm using battered up tech mostly. Apart from the spawn room recreation area which is full of shiney falcon consoles.
Once again - thanks !
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