Soda

Discussion in 'Map Factory' started by Colt Seavers, Jan 12, 2010.

  1. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Somewhere on Mann Mountain, a group of mercinaries are fighting over fizzy drinks!! It seems this place makes a pretty penny - and Falcon Soda (Mann Company, shh) has decided to squash newcomers, Novint Farm Supplies - who have this crazy idea that they have some chance of steeling the secret formula that Falcon's millions are built on. Falcon aren't taking this lightly - they're doing all they can to dig up the dirt on Novint - and preparing themselves for a fight!

    From Read me

     
    Last edited: Jan 24, 2010
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    ahhh, my eyes, it burns
    (up the texture scale)
     
  3. nik

    nik L12: Fabulous Member

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    do the cliffs really need to be that high?
     
  4. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Of course they do! Comp players rocket jump 2048 units at a time
     
  5. martijntje

    martijntje L8: Fancy Shmancy Member

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    you can also just make a big skybox
    EDIT: they can only jump up 1376 units
     
  6. Colt Seavers

    Colt Seavers L6: Sharp Member

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    I've no idea how high the cliffs will be - once alpha 1 is compiled I'm getting a friend who is proficient at multi-rocket jumping to try a climb - and then i'm clipping the tops and converting to player clips ;) It's just vertical face to fire off atm - up to the skybox top.

    Both the texture and the scale of them is just temp - so i can get a feel for the environment i'm trying to create.
     
  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    the limit can be found here
     
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  8. Nutomic

    Nutomic L11: Posh Member

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    But who cares about how high players can jump? Just make your top skybox brush high enough so a demo wont jump against it, and make skybox walls, this looks just dumb. If you look at badlands for example, walls are sure never over 1000u.
     
  9. The Political Gamer

    aa The Political Gamer

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    Demomen can jump 7769!? Wait what?
     
  10. v3locity

    v3locity L1: Registered

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    With 4 stickies anything is possible!
     
  11. martijntje

    martijntje L8: Fancy Shmancy Member

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    uber + 8 stickies, yes demoman can jump incredibely high and far
    I am pretty sure that with the scottish resistance (14 stickies) you can jump even higher.
     
  12. absurdistof

    aa absurdistof

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    Well coming back on topic the map looks good colt, I think they gameplay could be pretty solid with the layout, very condusive to comp. The only one question I have is if you can get on top of the lower cliffs then you can just jump over that middle white building, right? Also, as far as cliff height goes, jumping with any more than 3 rockets is impractical unless you're trying to do something truly absurd, and that seems like it would especially go for comp. They don't strike me as the crowd that would run around trying to break maps during the championship :p.

    Leaving topic, the damage the wiki talks about on that page is completely wrong, they forgot to factor in distance, which pretty much cuts the damage in half, the only exception being crits, which suffer no distance reduction.
     
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  13. Colt Seavers

    Colt Seavers L6: Sharp Member

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    lol - yeah, in my mind a soli could jump 1000 ish - with one rocket :p have to laugh at my stoopoidity sometimes - i think i've played about 150 hours soli too :p

    Ok, I've lowered the ridiculous mountains :p There is no 'over building' access apart from the very center of the map - they're pretty tall, and player clipped above. Mainly because if the players want verticle action, there is alot of it to be found in the middle 'arena'.

    Just deciding whether allowing the attackers quick access to other side, but only one way, would work, then pressing compile :)
     
  14. Colt Seavers

    Colt Seavers L6: Sharp Member

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  15. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Name Change. Any chance a mod could change the title ???

    was: ctf_mountainspring
    is now : ctf_soda

    Thanks!

    :) My options were mannup, mannmountain, mountainspring, or soda....

    not changed the file - a2 will include the namechange. and that wont be out till i have some feedback / testing done.

    and since Sodaboy is also the name of a very good friend who I've lost touch with of late, I thought it would be a nice touch to name a map after him (oh, and the fact it's based around a fizzy drink factory :p)
     
    Last edited: Jan 14, 2010
  16. Boonsaw

    Boonsaw L1: Registered

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    Will run through and hope to play it at a gameday soon :)
     
  17. Colt Seavers

    Colt Seavers L6: Sharp Member

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    ctf_soda_a2

    A2 Release:

    16 Jan 2010 : a2

    Displacements added
    Stairways to mid added for scout route
    Lighting improved
    Reduced size near spawn
    Added additional piping - to traverse
    Fixed broken spawn door.
    Some propwork and detail to off play areas.

    Download Link

    Pics:
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  18. Lancey

    aa Lancey Currently On: ?????

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    Logically, wouldn't BLU be Falcon Soda and RED be Novint Farm Supplies?
     
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  19. Shadow Monkey

    Shadow Monkey Super Monkey

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    Map turned out great!
     
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  20. Colt Seavers

    Colt Seavers L6: Sharp Member

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    doh. that's my bad - redid the overlays and put them on the wrong side :p
    it's all the long sessions mapping - I always seem to end up compiling after 20 hours flat. Will sot for a4 :[

    A3 released - link same. minor fixes and a major one - couldnt leave red spawn!