CP Snowy a4

Blu attempts to take over a warehouse built by red next to a cliff

  1. Captain Cactus

    Captain Cactus L1: Registered

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    19
    Snowy - Blu attempts to take over a warehouse built by red next to a cliff

    The area outside of blu's spawn is completely barren, I really wasn't sure what to put there and I really wanted to get this map tested.
     
    • Like Like x 1
  2. VasyaTheWizard

    VasyaTheWizard L2: Junior Member

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    54
    To have your map tested with live players, join the Discord server.

    Edit: Unless you already had it tested? Poor choice of words, can't tell really :>
     
  3. Captain Cactus

    Captain Cactus L1: Registered

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    Gave the area outside of blu's spawn some shape.

    Added an extra ammo pickup in the first building.

    Added patches underneath pickups which lacked them.

    Sped up cap time on last.

    Read the rest of this update entry...
     
  4. Captain Cactus

    Captain Cactus L1: Registered

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    Removed a couple long sightlines.

    Moved red's spawn away from last.

    Added a forward spawn for blu inside the first warehouse.

    Added spectator cameras.

    Added clip brushes to the roof after first.

    Added a nobuild brush inside the one way door next to first.

    Sped up cap time on first and last.

    Read the rest of this update entry...
     
  5. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    104
    Positive Ratings:
    131
    Looks interesting! I think the part that sticks out at me the most is how empty your map is. Movement based classes like scout and spy play really well in open spaces making slower damage based classes, like the heavy, really easy to kill. I like the height variation though. That’s not very easy to get right, so props to you! Keep working, cactus, I like this one!
     
  6. Captain Cactus

    Captain Cactus L1: Registered

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    Thank you for the feedback!
     
  7. Captain Cactus

    Captain Cactus L1: Registered

    Messages:
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    Positive Ratings:
    19
    Changed red's spawn again, you can no longer get sniped from choke right out of spawn or spam onto the point without leaving spawn.

    Added a rock and slight height variation on first.

    Blocked another sightline on first.

    Read the rest of this update entry...