- Oct 26, 2009
- 74
- 4
Greetings everyone! This is my first real map, inspiration from the "snow mountain" map I post a while ago.
Snowcrater is a CTF map set in a large crater, whereas each teams' base is set opposite each other on the inside of said crater rim.
And that's pretty much it, tried to do the normal stuff. (aka make it so 2 engineers can't lockdown the intel room and so snipers can't dominate the middle, etc etc). Some parts are bare right now, like most of the pre-intel room. But the basic structure for playability is there.
3 entrances to the pre-intel room, and 4 exits. And where the intel itself is held is very windy, so watch your footing. Also you don't have to take the intel past the enemy spawns to escape.
And if someone tries to decompile and look at the map, just gonna warn ya, it's a mess. Like I said this was my first, so pretty much just jumped into it, heh. Despite the look, all leaks are fixed, though.
So bring on the criticism! Really wanting to know how to make this better.
Snowcrater is a CTF map set in a large crater, whereas each teams' base is set opposite each other on the inside of said crater rim.
And that's pretty much it, tried to do the normal stuff. (aka make it so 2 engineers can't lockdown the intel room and so snipers can't dominate the middle, etc etc). Some parts are bare right now, like most of the pre-intel room. But the basic structure for playability is there.
3 entrances to the pre-intel room, and 4 exits. And where the intel itself is held is very windy, so watch your footing. Also you don't have to take the intel past the enemy spawns to escape.
And if someone tries to decompile and look at the map, just gonna warn ya, it's a mess. Like I said this was my first, so pretty much just jumped into it, heh. Despite the look, all leaks are fixed, though.
So bring on the criticism! Really wanting to know how to make this better.
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