B2! Unfortunately I left the sheet that I'd written all the feedback from B1 down on in my room at uni, so I had to go from memory. If issues that have come up before are still present, they'll be fixed in the next iteration.
The most important part of this release is the restructuring around 2-2, so I'd be looking for thoughts on that especially.
Will update the main page presently.
Code:
[05/04/13] B2:
- We're back to daytime!
- Added signage.
- General tweaks to health and ammo placement.
- Stage 1:
-- Swapped the dumper truck to the other side of the lane out of Red spawn and removed the metal bridge.
-- Added an extra route up to the upper level in the point 1-2 transition area.
-- Extended the platform in the second point building.
- Stage 2:
-- Made windows in the white building near point 1 passable.
-- Connected the small sniper room with the bunker corridors.
-- Separated and re-textured some of the buildings around point 1 to help prevent getting lost.
-- Re-structured the area around and the routes leading to point 2.
-- Added small barricade on upper walkway to aid sentry positioning, and moved ammo outside from lookout tower.
- Stage 3:
-- Added a window to the side of the structure surrounding point 1.
-- Added some cover to break up sightlines a little between Blue spawn exits and the first point area.
-- Added a platform area at the end of the vent route.
-- Attempted to make the cut-through route to point 2 more visible.
Updates to cut-through door area at stage 3 point 2:
Platform outside vent route on stage 3:
More obstacles on stage 3:
Structural changes around 2-2:
Changes at first stage: