MVM snowbolts

Discussion in 'Map Factory' started by Izotope, May 26, 2013.

  1. Izotope

    aa Izotope Never releases maps

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    My brain keeps spamming my dreams with ideas, forcing me to write them all down.
    Now I have a huge list of amazing ideas, I took the best stuff and made a little sketch about what my mind can imagine with those.

    Introducing mvm_snowbolts

    My mind thinks this is a Mann Co. Hats and Weapons Delivery Station and is somewhere in a forest.
    The theme is winter, I hope I'm done in a few months to release it 'in time' :p

    (WARNING: I'm not a good artist when it comes to drawing)
    [​IMG]
     
    Last edited: May 27, 2013
  2. BlazrM4N

    BlazrM4N L1: Registered

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    Not bad! Try adding some obstables like buildings, rocks, and such ;)
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I like the look of the finale, but i don't get how the transition between the two areas works.
     
  4. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

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    You need more obstacles and cover, Snipers are gonna have a field day with those wide open spaces.

    The cave route furthest from the hatch leaves the robots at a strict disadvantage, if you're going to have only two main routes, they should be equally viable for the robots.

    The defending team doesn't seem to have any good positions to defend from. Notice how in the official maps, the defenders will have a distinct high ground advantage that they tend to stick to. Yours doesn't seem to have those, instead the players must defend from the same plane that attacks come from.
     
  5. Izotope

    aa Izotope Never releases maps

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    Thanks!
    I didn't draw the obstacles for whatever reason, but I sure thought about adding some, because a mvm map without them isn't an mvm map.

    I've also got plans for the high grounds and the overall terrain, you just can't see it in this perspective :)
     
    Last edited: May 27, 2013