Snow

Discussion in 'Mapping Questions & Discussion' started by NavarioN, Aug 24, 2009.

  1. NavarioN

    NavarioN L1: Registered

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    Hey guys. I've got simply question ^^ How to make snow that looks like in koth_viaduct?

    Thanks
    NavarioN
     
  2. Vigilante212

    Vigilante212 L7: Fancy Member

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    displacements and overlays
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Valve actually uses models and more models for the snow on the roofs.
     
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  4. Open Blade

    Open Blade L7: Fancy Member

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    Yes, it looks like the snow on the roof is an actual model while some of the snow drifts on the ground appear to be displacement. I haven't looked at Viaduct in hammer to actually know.
     
  5. Garner

    Garner L4: Comfortable Member

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    Yeah, on the roofs themselves its either just brushes with snow or a white texture, and the overhanging bit / frozen ice parts are prop_statics. Search for "icicle" model filter.
     
    Last edited: Aug 24, 2009
  6. Vigilante212

    Vigilante212 L7: Fancy Member

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  7. fbbviv

    fbbviv L1: Registered

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    Valve used(I believe) blendgrasstosnow001 for most displacements.(the image in hammer appears like the blend file images for "sawmill")
    for the roofs and random snowpiles(such as in a corner) used snow_full001.
    Many of the main roofs on the map that have those beautiful snow piles on top are unfortunately models..so are difficult to use in your own custom maps. :[
    they used overlays on concrete/wood and other materials that are next to snow. There's three so far: footsteps, horizontal, and patch.
    The horizontal is used on the sides of buildings that are next to snow.
    Footsteps in areas where players would be exiting snow and patches for spots by snow piles, etc.
    There 7 or 8 models of icicles with straight and angled, along with 3 different sizes of each.

    for props they made many alternative skins for rocks and trees that have snow lightly placed.
    also a blend file for the cobblestones.
    searching viaduct in models or searching "snow" in materials is a good way to find these. ^_^
    I'm currently working on a snow themed map so I needed to find these as well :p

    ~While on the subject of the models for the snow on the roofs...would it be possible to clip each individual pile of snow out of their current "cluster of roof top piles" so that each pile of snow for each rooftop was a seperate model? It'd be so much easier to make your custom maps have nice roofs. ;o;
     
    Last edited: Aug 24, 2009
  8. sniprpenguin

    sniprpenguin L6: Sharp Member

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    I would honestly suggest making the snow on roofs in your own map out of displacements. Just a suggestion, though.
     
  9. fbbviv

    fbbviv L1: Registered

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    Yeah that's what I'm doing as of right now
     
  10. Shadow Tyrant

    Shadow Tyrant L69: Deviant Member

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    You'd have to edit the model itself, in 3Ds max or the like. Cut out each individual chunk and save them all as seperate models, which you would then have to import back into Hammer (I'm not really sure how it works), and then since only you have them, they'd have to be pakrat'd in when your map was finished.
     
  11. Garner

    Garner L4: Comfortable Member

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    Seconded

    Only use models / overlays for icicles / drips ect.
     
  12. NavarioN

    NavarioN L1: Registered

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    Hello again ;)

    Thanks for reply, but my english isn't well, and... I know all of this things :p
    In my first post, I meant "How to make falling snow, like in viaduct" ;)
    Sorry if you don't understand me.
    Falling snow:
    [​IMG]
    ;)

    By the way, what do you guys think about this?
    http://img442.imageshack.us/gal.php?g=screen3e.jpg
    ;)
     
    Last edited: Aug 25, 2009
  13. Cameron:D

    Cameron:D L6: Sharp Member

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    It is a particle system, but I don't know the name, someone else will.