Has anyone played as_hillbase? Neat little concept map using attack/defend CTF in which you must take the first flag to the middle of the map, then retrieve a second flag and cart it to the enemy base. The most interesting thing is the flag carrier runs slowly while carrying the flag regardless of class or location within the map I really, really want to know how to pull that off, but haven't found the author's contact info. If I remember right slowing down flag carriers is one of the things on the list to be sent to Valve too, isn't it? I've got a map idea totally made for this setup stuck in my head, too.