Slowing the Flag Carrier

Discussion in 'Mapping Questions & Discussion' started by Apex_, Feb 16, 2008.

  1. Apex_

    Apex_ L3: Member

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    Has anyone played as_hillbase? Neat little concept map using attack/defend CTF in which you must take the first flag to the middle of the map, then retrieve a second flag and cart it to the enemy base. The most interesting thing is the flag carrier runs slowly while carrying the flag regardless of class or location within the map

    I really, really want to know how to pull that off, but haven't found the author's contact info. If I remember right slowing down flag carriers is one of the things on the list to be sent to Valve too, isn't it?

    I've got a map idea totally made for this setup stuck in my head, too.
     
  2. spaceweasels

    aa spaceweasels

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    I wrote up a little guide on the different CTF types. Here it is:

    [​IMG]
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    When you place your intel, make the game type attack/defend
     
  4. Apex_

    Apex_ L3: Member

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    Aha, I was wondering if those different modes affected gameplay. That's exactly what I need for the concept I'm planning out. I'll post it on the WIP forums once I have something coherent drawn up. Been poking at the idea for weeks, but it just got bumped to the front since I lost my previous CTF project in a drive crash this morning. "Them's the breaks" I guess.