I was messing with func_analog_water using textures that may not work correctly with it... had interesting results. Rockets shot at it didn't explode but instead slid at varying speeds depending on the angle. My first thought/question was is there any maps that make use of this? Like a hockey map with pyros or for placing traps?
I was thinking about ways to make jump (soldier) maps that utilize this feature. But you'd have to be able to cause your own rockets to explode... or there would have to be an environmental pyro blast.
Probably not so much questions as possible discussion material. Not sure how many people have encountered this. Friend says some surf maps have it, but I don't play those.
Also, what's the easiest way to make moving water like water_analog does, but have it not be solid so I can put real water underneath it? I heard references to making the func_water_analog not solid, but couldn't find a guide for it.
I was thinking about ways to make jump (soldier) maps that utilize this feature. But you'd have to be able to cause your own rockets to explode... or there would have to be an environmental pyro blast.
Probably not so much questions as possible discussion material. Not sure how many people have encountered this. Friend says some surf maps have it, but I don't play those.
Also, what's the easiest way to make moving water like water_analog does, but have it not be solid so I can put real water underneath it? I heard references to making the func_water_analog not solid, but couldn't find a guide for it.
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