Slick, slippery, and sliding surfaces

Discussion in 'Mapping Questions & Discussion' started by Stormcaller3801, Nov 21, 2009.

  1. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    Do these exist in a format that could be used? Say, on a flat surface where a player's forward momentum is sustained?
     
  2. Lancey

    aa Lancey Currently On: ?????

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    $material mud
     
  3. Locutus

    Locutus L2: Junior Member

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    func_push would probably be the easiest way.

    EDIT: Or perhaps the way that you would normally do ice (I've never done ice so idk but I know there's a way to do ice where it has very little traction.)
     
    Last edited: Nov 21, 2009
  4. Ravidge

    aa Ravidge Grand Vizier

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    I advice against any kind of friction modification in the materials.
    It really doesn't work well with TF2 netcode and you will get a massive rubberband effect when playing it on a server.