Sleek

KotH Sleek A2

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Sleek - Standad mirrored koth with a Lakeside-esque twist to the formula.

Made yet another koth map as a side-project to Ordinance/experiment in geometry and themeing. Based in some sort of smooth facility with a large greenhouse near the raised control point. May possibly send this map over to tf.tv for comp testing if all goes well initially.

Screenshots:
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Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Changed mid significantly. The point is now inside a satellite building thing, putting it at a height disadvantage from the balconies and its own roof (which has a large hole on top). The area next to the point is also rather different, including a small amount of the side being shaved off completely.
-Removed the large diagonal barrier walls at mid as I felt that they cramped up the mid (and they're not needed anymore thanks to the new geometry)
-Raised the Process-like ramp transitions between mid and train/crates to be taller
-Reduced the full health in the greenhouse to a medium to compensate for changes to mid
-Reduced the size of several other health and ammo packs
-Slightly changed the train/crate area to (hopefully) be more fluid and open with less awkward geometry while still blocking particular sightlines
-Fixed missing resupply locker in Red's spawn
-Fixed weird railings on Red's house/pipe building
-Fixed displacements hampering teleporter usage outside of spawn
-Slightly reduced spawn times across the board
-Changed the sun angle for (hopefully) better lighting
-Altered some signage to better direct players to the point
-Possibly more that I forgot

Screenshots:
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