CP slag

Discussion in 'Map Factory' started by FiLi, Jul 7, 2013.

  1. FiLi

    FiLi L4: Comfortable Member

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    A 3CP gravelpit-type map.
     
    Last edited: Aug 23, 2013
  2. ROFLsnakes

    ROFLsnakes L2: Junior Member

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    You'll never get anywhere if you say you won't, we all begin from somewhere. I'm still amazed at how bad my old maps were compared to what I build now. Level design is an art, and like most artists we're are never happy with the "final" product. Just keep practicing and getting feedback, that's how you learn.

    I do enjoy the C point, certainly has a gravel pitish feel to it.

    The B point only looks like it only has two entrances (at least as far as I know looking at the 5th screenshot). One of these entrances looks like it leads to a terrace that doesn't look like it has a ramp or staircase connected to it. If it were me I'd add a staircase or something to the back entrance.

    The A point seems good, but I think it needs some form of cover in front of it. Awfully open, potential for overpowered heavies or sentries.

    I am ROFLsnakes, just making that clear :p
     
  3. FiLi

    FiLi L4: Comfortable Member

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    updated today
     
  4. FiLi

    FiLi L4: Comfortable Member

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    a6:
    -changed up C spawn to represent a blast furnace
    -brushwork
    -opened up some areas
    hopefully getting this version tested
     
  5. FiLi

    FiLi L4: Comfortable Member

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    last test went well. I got mixed signals on how fun the points were, but it was clear that C needed to be reworked, so I really focused on that. I also made BLU spawn face straight out so people aren't inclined to go to B as opposed to A.

    a7:
    -made C more open
    -added battlement at C
    -reworked A
    -made BLU spawn more normal
    -gave BLU more height advantage at C
    -blocked engies from getting up on the top of the blast furnace (hopefully)