Skyboxes and intro message

Discussion in 'Mapping Questions & Discussion' started by cornontheCoD, Mar 27, 2008.

  1. cornontheCoD

    cornontheCoD L7: Fancy Member

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    to make a 2D skybox, do i just need to set it somehow, or do I need to texture it inside a cube?

    and how do I change the intro message? the one on the chalkboard
     
  2. Koei

    Koei L4: Comfortable Member

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    Just make brushes where you want the sky to be (make sure you seal the map) and texture it with the skybox2d texture. That's it.

    You can change to skybox looks somewhere under map properties or something like that.
     
  3. cornontheCoD

    cornontheCoD L7: Fancy Member

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    how big should the skybox be?
     
  4. Spike

    Spike L10: Glamorous Member

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    As smaller as you can. This helps compiling and FPS ingame.
     
  5. cornontheCoD

    cornontheCoD L7: Fancy Member

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    I mean, should it be a single rectangle around the whole level, or should I adjust the height and such for different heights in the level?
     
  6. Pseudo

    Pseudo L6: Sharp Member

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    Create a text file in your maps directory named mapname.txt. When you distribute your map you should use a program like Pakrat to embed the file into your BSP. You can optionally create instructions for each language by creating files mapname_french.txt, mapname_german.txt etc. See this thread for more info.
     
  7. Koei

    Koei L4: Comfortable Member

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    Each part seperate. Using 1 giant box is bad.