Skyboxes and intro message

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
to make a 2D skybox, do i just need to set it somehow, or do I need to texture it inside a cube?

and how do I change the intro message? the one on the chalkboard
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Just make brushes where you want the sky to be (make sure you seal the map) and texture it with the skybox2d texture. That's it.

You can change to skybox looks somewhere under map properties or something like that.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
I mean, should it be a single rectangle around the whole level, or should I adjust the height and such for different heights in the level?
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
and how do I change the intro message? the one on the chalkboard
Create a text file in your maps directory named mapname.txt. When you distribute your map you should use a program like Pakrat to embed the file into your BSP. You can optionally create instructions for each language by creating files mapname_french.txt, mapname_german.txt etc. See this thread for more info.