I have an odd problem that's started since I set up a 3D skybox. The 'walls' of the main 2D skybox appear to be casting shadows on to the main map contents...
That is to say the edge of the skybox shows up as an abrupt change from brightly (correctly) lit skybox floor outside to almost completely shaded main map floor inside. The shadow then fades out 'correctly' as if being cast from the skybox wall.
Looks like this:
Anyone got any ideas what causes it?
Definitely no leaks, I know how to find and fix them. I'm compiling with fast vis at the moment because it's a big outdoor map and it's not well optimised as yet so normal vis takes far too long, so it might be that?
The only compile errors are the standard
*** Error: Skybox vtf files for skybox/sky_hydro_01_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hydro_01_hdr to build the default cubemap!
and a handful of
make_triangles:calc_triangle_representation: Cannot convert
errors that are generally considered to mean nothing...
That is to say the edge of the skybox shows up as an abrupt change from brightly (correctly) lit skybox floor outside to almost completely shaded main map floor inside. The shadow then fades out 'correctly' as if being cast from the skybox wall.
Looks like this:

Anyone got any ideas what causes it?
Definitely no leaks, I know how to find and fix them. I'm compiling with fast vis at the moment because it's a big outdoor map and it's not well optimised as yet so normal vis takes far too long, so it might be that?
The only compile errors are the standard
*** Error: Skybox vtf files for skybox/sky_hydro_01_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hydro_01_hdr to build the default cubemap!
and a handful of
make_triangles:calc_triangle_representation: Cannot convert
errors that are generally considered to mean nothing...
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