Skybox Problem

Discussion in 'Mapping Questions & Discussion' started by MildlyMad, Apr 25, 2009.

  1. MildlyMad

    MildlyMad L2: Junior Member

    Positive Ratings:
    Ok, my new map ctf_blimp takes place high in the sky. To create this effect I am using multiple func_illusionary set at different transparances to look as if the sky goes on forever down (clouds covering the ground).

    The problem is the lighting/brightness of the func_illusionarys seems to be determined by the shadow the player is in, and of the light effecting the weapon.
    For all of the func_s both disable shadows and disable receiving shadows are set to yes.

    Here is the view with the player out of all shadow, and with r_drawviewmodel 1.

    And heres in the same spot - but with r_drawviewmodel 0

    Whats causing this?