- Jan 19, 2009
- 86
- 1
silo_pant_no6_b2
This is a 32 player payload map i have been working on for the past 7 1/2 months and at last i have finished it. I came across a few problems on the way but i managed to overcome them. My first big problem was the error message about t junctions, after researching what this meant i realised this was caused by to many func_details.This made sense, as in the first area of the map i made a building which was all func_detail and then was duplicated another 7 times. I read somewhere in the forums about propper, where you could make models using hammer, i turned this building into a model thus solving the t junctions error.
I have another custom model which i made using Sketchup at control point 3, its a train wheel with 2 cogs. The wheel moved up and turned 90 degrees as well as having the 2 cogs spinning round, i was really pleased with this model, it really looked the part when it was triggerd to move but when i made the final explosion i was getting a cutlinkedlist overflow message. I think it has something to do with using to much memory so to solve this i had to stop the train wheel from moving, this solved the problem.
After control point 2 is taken there should be 1 more red spawnroom enabled, when cotrol point 3 is taken there will be 3 red spawnrooms untill the payload gets to a certain point, then 1 of the rooms will be disabled
I have also made something which i have not seen before in a tf2 map, an iris door, this was made by following a tutorial in Halfwit-2, big thanks to the guy who made this tut, sorry i could not see your name on the tutorial.
Also, look up at the cables at control point 3, i have the sapper effect traveling along them.
Hope you enjoy the map and will look forward to your comments on how to improve it.
[/URL][/IMG]
This is a 32 player payload map i have been working on for the past 7 1/2 months and at last i have finished it. I came across a few problems on the way but i managed to overcome them. My first big problem was the error message about t junctions, after researching what this meant i realised this was caused by to many func_details.This made sense, as in the first area of the map i made a building which was all func_detail and then was duplicated another 7 times. I read somewhere in the forums about propper, where you could make models using hammer, i turned this building into a model thus solving the t junctions error.
I have another custom model which i made using Sketchup at control point 3, its a train wheel with 2 cogs. The wheel moved up and turned 90 degrees as well as having the 2 cogs spinning round, i was really pleased with this model, it really looked the part when it was triggerd to move but when i made the final explosion i was getting a cutlinkedlist overflow message. I think it has something to do with using to much memory so to solve this i had to stop the train wheel from moving, this solved the problem.
After control point 2 is taken there should be 1 more red spawnroom enabled, when cotrol point 3 is taken there will be 3 red spawnrooms untill the payload gets to a certain point, then 1 of the rooms will be disabled
I have also made something which i have not seen before in a tf2 map, an iris door, this was made by following a tutorial in Halfwit-2, big thanks to the guy who made this tut, sorry i could not see your name on the tutorial.
Also, look up at the cables at control point 3, i have the sapper effect traveling along them.
Hope you enjoy the map and will look forward to your comments on how to improve it.

Last edited: