- Apr 6, 2014
- 28
- 30
I am currently working on a urban styled map and I can't make a good sidewalk:
Here is what I currently have, the edge is the problem, its made of func_detail blocks that were angled with the vertex tool. but after I save it and come back the vertexes are all messed up. It looked worse before, then I tried to fix it.
I was wondering is there a easier and more consistent way to do this. OR like in kong king have them made out of props. (I can't make props so I would have to ask someone to make them)
The straight parts are fine just the curve is giving me trouble, and only the edge
Here is what I currently have, the edge is the problem, its made of func_detail blocks that were angled with the vertex tool. but after I save it and come back the vertexes are all messed up. It looked worse before, then I tried to fix it.
I was wondering is there a easier and more consistent way to do this. OR like in kong king have them made out of props. (I can't make props so I would have to ask someone to make them)
The straight parts are fine just the curve is giving me trouble, and only the edge