shockwave

Discussion in 'Map Factory' started by Gerbil, May 11, 2010.

  1. Gerbil

    aa Gerbil

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    I've decided to make a koth version of shockwave due to peer pressure. From the tests we had it seems like this map is great for 6v6, but too small for 12v12. Also I have noticed the clipping issue with the cart and I will work on it.

    Special thanks:

    Acumen for the elevator model.
    The swamp team for the great assets.
    The people who helped me test this.


    Updated to B2(a)!
     
    Last edited: Oct 4, 2010
  2. Lancey

    aa Lancey Currently On: ?????

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    But... now we can't go through the spawn.
     
  3. The Political Gamer

    aa The Political Gamer

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    One problem with 6v6... the big death pit. D:
     
  4. McNuggetFiend

    McNuggetFiend L3: Member

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    Bring on the big death pit. People just need to get over that kind of stuff.
     
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  5. Boylee

    aa Boylee pew pew pew

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    I imagine people will like it more in a game mode where you can respawn. ;)
     
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  6. McNuggetFiend

    McNuggetFiend L3: Member

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    Of course, but they were mentioning it in the context of 6v6 play where everyone wants Badlands over and over again.:facepalm:
     
  7. alecom

    alecom L8: Fancy Shmancy Member

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    It's easier to get over when it's covered over :p
     
  8. Lancey

    aa Lancey Currently On: ?????

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    6v6 isn't always competitive.
     
  9. absurdistof

    aa absurdistof

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    Fiending the repost, gerbil.
     
  10. McNuggetFiend

    McNuggetFiend L3: Member

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    I quite agree, but Political Gamer's post was more of what I was referencing which mentioning of the trouble of a deathpit to me, insinuated comp 6v6 to me, as they always hate that sort of thing in a map.
     
  11. Gerbil

    aa Gerbil

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    Last test version, I swear.
     
  12. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Oh-my-God... that elevator is so sexi! :3
     
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  13. Gerbil

    aa Gerbil

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    Test bump!

    This is not dead!
     
  14. Prestige

    aa Prestige im not gay anymore

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    It was pretty fun. good difficulty to cap and difficulty to recap. however, it is very small and this was about a 6v6 playtest. It is probably too small for anything higher than 16 man. The size also lead to a lot of pyros and heavies.
     
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  15. Lancey

    aa Lancey Currently On: ?????

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    Good to see you're still on it, man.
     
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  16. Gerbil

    aa Gerbil

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    Another test bump?! MADNESS

    Just wanted to say thanks for the feedback from today. And b1 is on it's way.



    EDIT: theme turned out to be poopy. desert theme stays.
     
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    Last edited: Jul 23, 2010
  17. McNuggetFiend

    McNuggetFiend L3: Member

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    Better be > : |
     
  18. Gerbil

    aa Gerbil

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    Decided to leave the desert theme since the new theme turned out to be pretty crappy.

    Anyway, beta 1 is out. I made some changes. Thanks to the people that helped me test this over the past 2 months.
     
  19. Seba

    aa Seba DR. BIG FUCKER, PHD

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    This: Your playerclip shouldn't be that far away from the wall, just covering the fence.

    This: the entire building is concrete, why is the inside brick?

    This: weird detailing; why do those tracks lead into the ground? Also, align your rockwall textures.
     
  20. Watterman

    Watterman L1: Registered

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    This map was great to play with a smaller number of people and looks great too!

    Keep up the good work! :thumbup::thumbup: