Backstory:
Very first map I've done for tf2 or any fps game. It's still b1 stage because layout haven't been tested yet. Map is fully functional from respawns to control point. CP has one opening door when 60seconds have passed and it becomes available.
I wanted get this map out for feedback and testing.
Side note:
I worked long with this map and learned much from this forum. You guys have helped me to take my first step. And as a my first map, I don't believe this will be rocking much but hey, constructive criticism is always welcome.
Most fun part was compiling:
Day 1. 18hours compiled... Ctrl+Alt+Del as I thought hammer crashed
Day 2. 13hours compiled... Crashed again?! (tho hammer just seems to crash but really doesn't)
Day 3. New program because hammer took too much ram. 13hours compiled... I realize I don't have enough 'brush_detail'. Rage starts.
Day 4. Final day. If it won't work now, it never will and I'll start do something else than hammering. 4hours compile and it finish. I'm D:. One wall seems to been disappeared and had to reset it.
Day 4. part 2 4hours compile time and I'm done. So here I am.
Day *lost count*. Screwing around and fixing things. Compile time goes down by 2hours. Now I am happy with my compile time.
Known issues so far:
-Not all have been covered with 'player clip'
-blue have 2 disappearing entitys in their shack, fence and metal plate
-Some fps dropping in spawn
-Water could be better
-Need of redoing the 3d skybox
FPS PROBLEM WILL BE FIXED IN b3:
Fixed in b1:
-Problem of getting on the point without jumping if walking from behind (was fixed proper way in b2)
-Displasements
Fixed in b2:
-Some displasements fixed
-now you can easily walk to the CP from behind without jumping
-few overlays deleted
-few other adjustments
Very first map I've done for tf2 or any fps game. It's still b1 stage because layout haven't been tested yet. Map is fully functional from respawns to control point. CP has one opening door when 60seconds have passed and it becomes available.
I wanted get this map out for feedback and testing.
Side note:
I worked long with this map and learned much from this forum. You guys have helped me to take my first step. And as a my first map, I don't believe this will be rocking much but hey, constructive criticism is always welcome.
Most fun part was compiling:
Day 1. 18hours compiled... Ctrl+Alt+Del as I thought hammer crashed
Day 2. 13hours compiled... Crashed again?! (tho hammer just seems to crash but really doesn't)
Day 3. New program because hammer took too much ram. 13hours compiled... I realize I don't have enough 'brush_detail'. Rage starts.
Day 4. Final day. If it won't work now, it never will and I'll start do something else than hammering. 4hours compile and it finish. I'm D:. One wall seems to been disappeared and had to reset it.
Day 4. part 2 4hours compile time and I'm done. So here I am.
Day *lost count*. Screwing around and fixing things. Compile time goes down by 2hours. Now I am happy with my compile time.
Known issues so far:
-Not all have been covered with 'player clip'
-blue have 2 disappearing entitys in their shack, fence and metal plate
-Some fps dropping in spawn
-Water could be better
-Need of redoing the 3d skybox
FPS PROBLEM WILL BE FIXED IN b3:
Fixed in b1:
-Problem of getting on the point without jumping if walking from behind (was fixed proper way in b2)
-Displasements
Fixed in b2:
-Some displasements fixed
-now you can easily walk to the CP from behind without jumping
-few overlays deleted
-few other adjustments
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