- Nov 30, 2007
- 439
- 34
It's been darn near 6 months since I last updated this map. Actually my server was running a beta 4 version but the version last uploaded here was the very 1st so this "final" version is completely different for the most part to most of the TF2 community. I hope everybody enjoys the changes.
Just a quick bit of info on some of the key game play factors:
No forward spawn rooms on this map. I decided not to since there is a built in short cut players can take and also I wanted the engineers to be heavily involved regarding building teleports. On that note, one of the more frustrating parts of the game IMO is when you are an engi building stuff, quite often you don't get much support from teammates. You are left to deal with protecting your stuff all by yourself often. Okay, fair enough. But trying to defend your teleport exit, sentry and Dispensor is hard enough but to have to try and protect your teleport entry is very hard since it's usually quite a bit away. Thus, I decided to not create no_builds in the spawn rooms, to protect them and allow the engi to focus on advancing his stuff.
This is still technically a work in progress (the final version) so before I do release this final version, I just wanted to get some feedback from you all regarding the no_build spawn room issue mentioned above. Thanks.
I should have the final version uploaded by tomorrow.
Here's are some additional pics:
Just a quick bit of info on some of the key game play factors:
No forward spawn rooms on this map. I decided not to since there is a built in short cut players can take and also I wanted the engineers to be heavily involved regarding building teleports. On that note, one of the more frustrating parts of the game IMO is when you are an engi building stuff, quite often you don't get much support from teammates. You are left to deal with protecting your stuff all by yourself often. Okay, fair enough. But trying to defend your teleport exit, sentry and Dispensor is hard enough but to have to try and protect your teleport entry is very hard since it's usually quite a bit away. Thus, I decided to not create no_builds in the spawn rooms, to protect them and allow the engi to focus on advancing his stuff.
This is still technically a work in progress (the final version) so before I do release this final version, I just wanted to get some feedback from you all regarding the no_build spawn room issue mentioned above. Thanks.
I should have the final version uploaded by tomorrow.
Here's are some additional pics:



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