- Jan 16, 2021
- 46
- 26
What is the logic and entities needed for a round setup for red team? My map needs it so the blue team doesn't just win the first point of the map and I haven't seen any point blank explanations of how to add that functionality in.
I would also like help of knowing which entity to put the "When timer ends red wins" so it's not just how long blue has to wait for the red to quit.
TL : DR I've got the capture points working but not the timers, please help
I would also like help of knowing which entity to put the "When timer ends red wins" so it's not just how long blue has to wait for the red to quit.
TL : DR I've got the capture points working but not the timers, please help