- Apr 25, 2020
- 34
- 16
I usually playtest my maps with my friend and like 20 bots just for error checking and just for fun.
But after I added stage 3 to my Radio and played it as always, server consistently freezed exactly right before one of teams won stage 2; no errors in the console/log file.
It seems that the server freeze happens completely at random, as if it was chosen by the server from the start: I rarely get a freeze by playing solo on localhost, I sometimes get a freeze on a dedicated server only with me and my friend, and I frequently get a freeze when playing with ~20 bots on a dedicated server.
The map has already been tested here once with 3rd stage, and no freezes ever happened.
Logic on the map should be correct; at least it gives no errors and it worked perfectly before addition of stage 3. Though, Valve maybe never considered to there ever be a multistage KotH, so game code may be just broken for that kind of map.
Really need help on this, as it could create a crash on TF2maps servers. Couldn't find anything useful by googling it.
But after I added stage 3 to my Radio and played it as always, server consistently freezed exactly right before one of teams won stage 2; no errors in the console/log file.
It seems that the server freeze happens completely at random, as if it was chosen by the server from the start: I rarely get a freeze by playing solo on localhost, I sometimes get a freeze on a dedicated server only with me and my friend, and I frequently get a freeze when playing with ~20 bots on a dedicated server.
The map has already been tested here once with 3rd stage, and no freezes ever happened.
Logic on the map should be correct; at least it gives no errors and it worked perfectly before addition of stage 3. Though, Valve maybe never considered to there ever be a multistage KotH, so game code may be just broken for that kind of map.
Really need help on this, as it could create a crash on TF2maps servers. Couldn't find anything useful by googling it.