Ok, ive searched the map but i havent seen much clusters.
Also here is a full compile log:
Also here is a full compile log:
Starting a 'Normal' compile.
Starting compilation of E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.vmf
Valve Software - vbsp.exe (Feb 17 2017)
2 threads
materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1222 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/mpa111*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/mpa111*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (3536425 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6464 texinfos to 4576
Reduced 142 texdatas to 137 (2875 bytes to 2662)
Writing E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
Wrote ZIP buffer, estimated size 1647614, actual size 1641370
41 seconds elapsed
1.612900 -1.505447 0.000000
1.536700 -1.505447 0.000000
-1.612900 -1.325147 0.000000
-1.612900 -1.505447 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.612900 -1.505447 0.000000
1.536700 -1.505447 0.000000
-1.612900 -1.325147 0.000000
-1.612900 -1.505447 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Valve Software - vvis.exe (Feb 17 2017)
2 threads
reading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
reading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.prt
6966 portalclusters
28753 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9..Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.62 seconds)
11134 faces
3 degenerate faces
4252447 square feet [612352384.00 square inches]
400 Displacements
211485 Square Feet [30453936.00 Square Inches]
sun extent from map=0.173648
187 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (682)
Build Patch/Sample Hash Table(s).....Done<0.2834 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (503)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 117/1024 5616/49152 (11.4%)
brushes 4607/8192 55284/98304 (56.2%)
brushsides 32129/65536 257032/524288 (49.0%)
planes 14142/65536 282840/1310720 (21.6%)
vertexes 31196/65536 374352/786432 (47.6%)
nodes 10043/65536 321376/2097152 (15.3%)
texinfos 4576/12288 329472/884736 (37.2%)
texdata 137/2048 4384/65536 ( 6.7%)
dispinfos 400/0 70400/0 ( 0.0%)
disp_verts 12032/0 240640/0 ( 0.0%)
disp_tris 16448/0 32896/0 ( 0.0%)
disp_lmsamples 538230/0 538230/0 ( 0.0%)
faces 11134/65536 623504/3670016 (17.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8624/65536 482944/3670016 (13.2%)
leaves 10161/65536 325152/2097152 (15.5%)
leaffaces 14833/65536 29666/131072 (22.6%)
leafbrushes 13761/65536 27522/131072 (21.0%)
areas 25/256 200/2048 ( 9.8%)
surfedges 88415/512000 353660/2048000 (17.3%)
edges 59796/256000 239184/1024000 (23.4%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1775/32768 17750/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32352/65536 64704/131072 (49.4%)
cubemapsamples 19/1024 304/16384 ( 1.9%)
overlays 208/512 73216/180224 (40.6%)
LDR lightdata [variable] 6300944/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 319851/393216 (81.3%) VERY FULL!
LDR ambient table 10161/65536 40644/262144 (15.5%)
HDR ambient table 10161/65536 40644/262144 (15.5%)
LDR leaf ambient 21370/65536 598360/1835008 (32.6%)
HDR leaf ambient 10161/65536 284508/1835008 (15.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/61356 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/92806 ( 0.0%)
pakfile [variable] 1641370/0 ( 0.0%)
physics [variable] 3536425/4194304 (84.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 31632
Writing e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
20 minutes, 51 seconds elapsed
E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp -> E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\mindfuck_hightorangemillbine.bsp
1 File(s) copied
'Normal' compile finished in 00:28:27
3 errors/warnings logged:
(1) - Found a displacement edge abutting multiple other edges (Info)
(2) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
(3) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
Starting compilation of E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.vmf
Valve Software - vbsp.exe (Feb 17 2017)
2 threads
materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/mindfuck_hightorangemillbine/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1222 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/mpa111*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/mpa111*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (3536425 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6464 texinfos to 4576
Reduced 142 texdatas to 137 (2875 bytes to 2662)
Writing E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
Wrote ZIP buffer, estimated size 1647614, actual size 1641370
41 seconds elapsed
1.612900 -1.505447 0.000000
1.536700 -1.505447 0.000000
-1.612900 -1.325147 0.000000
-1.612900 -1.505447 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.612900 -1.505447 0.000000
1.536700 -1.505447 0.000000
-1.612900 -1.325147 0.000000
-1.612900 -1.505447 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Valve Software - vvis.exe (Feb 17 2017)
2 threads
reading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
reading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.prt
6966 portalclusters
28753 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9..Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.62 seconds)
11134 faces
3 degenerate faces
4252447 square feet [612352384.00 square inches]
400 Displacements
211485 Square Feet [30453936.00 Square Inches]
sun extent from map=0.173648
187 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (682)
Build Patch/Sample Hash Table(s).....Done<0.2834 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (503)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 117/1024 5616/49152 (11.4%)
brushes 4607/8192 55284/98304 (56.2%)
brushsides 32129/65536 257032/524288 (49.0%)
planes 14142/65536 282840/1310720 (21.6%)
vertexes 31196/65536 374352/786432 (47.6%)
nodes 10043/65536 321376/2097152 (15.3%)
texinfos 4576/12288 329472/884736 (37.2%)
texdata 137/2048 4384/65536 ( 6.7%)
dispinfos 400/0 70400/0 ( 0.0%)
disp_verts 12032/0 240640/0 ( 0.0%)
disp_tris 16448/0 32896/0 ( 0.0%)
disp_lmsamples 538230/0 538230/0 ( 0.0%)
faces 11134/65536 623504/3670016 (17.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8624/65536 482944/3670016 (13.2%)
leaves 10161/65536 325152/2097152 (15.5%)
leaffaces 14833/65536 29666/131072 (22.6%)
leafbrushes 13761/65536 27522/131072 (21.0%)
areas 25/256 200/2048 ( 9.8%)
surfedges 88415/512000 353660/2048000 (17.3%)
edges 59796/256000 239184/1024000 (23.4%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1775/32768 17750/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32352/65536 64704/131072 (49.4%)
cubemapsamples 19/1024 304/16384 ( 1.9%)
overlays 208/512 73216/180224 (40.6%)
LDR lightdata [variable] 6300944/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 319851/393216 (81.3%) VERY FULL!
LDR ambient table 10161/65536 40644/262144 (15.5%)
HDR ambient table 10161/65536 40644/262144 (15.5%)
LDR leaf ambient 21370/65536 598360/1835008 (32.6%)
HDR leaf ambient 10161/65536 284508/1835008 (15.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/61356 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/92806 ( 0.0%)
pakfile [variable] 1641370/0 ( 0.0%)
physics [variable] 3536425/4194304 (84.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 31632
Writing e:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp
20 minutes, 51 seconds elapsed
E:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mindfuck_hightorangemillbine.bsp -> E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\mindfuck_hightorangemillbine.bsp
1 File(s) copied
'Normal' compile finished in 00:28:27
3 errors/warnings logged:
(1) - Found a displacement edge abutting multiple other edges (Info)
(2) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
(3) - make_triangles:calc_triangle_representation: Cannot convert (Warning)