Seaside

Discussion in 'Map Factory' started by MangyCarface, Nov 7, 2009.

  1. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    This was a map made for the first 2fort2furious Iron Mapper competition.

    It was made in two sessions two weeks apart, 4 hours in each session. The total build time for this map, with compiles, was 9 hours with no playtesting at all.

    The goal was to make a map as fast as possible. [ame="http://forums.tf2maps.net/showthread.php?t=10515"]My opponent Acegikmo produced a very cool entry as well.[/ame]

    It has been tested to be playable, so go ahead and run it if you wish. We hope to see more participants in future Iron Mapper events!


    CREDITS:
    Swamp Team
    Acegikmo- Opponent and material artist
    ABS, Ravidge, Acegikmo- Useful speed-mapping references (prefabs, galleries)
    FLOOR_MASTER- coding for Iron Mapper, hosting, etc etc etc etc
     
    Last edited: Nov 7, 2009
  2. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,091
    D:

    -bleep- will download soon and run around in this beauty!
     
    • Thanks Thanks x 1
  3. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,495
    Played it yesterday. Felt very chaotic, probably because of the small size for a 32 player server.

    Basically you could go anywhere on the map. And so could the opponent, making it hard to predict their movement, not really a bad thing. But it was a little unfocused from time to time.

    I think lowering the capture time will make the map more fun. It seemed like the first team to capture had a pretty easy time holding it, since they could pretty much rocketjump over a wall and be "in position" again.

    The map looks a lot better than what I would imagine to come from the ironmapper event, I was expecting something barely playable, but this is actually decently detailed!

    Good work.
     
    • Thanks Thanks x 1
  4. Jindo

    Jindo L3: Member

    Messages:
    121
    Positive Ratings:
    123
    Looks great, something I failed to mention when commenting on Ace's map was how astounded I was at how quickly you both managed to produce such excellent maps.

    One thing I really love about this map - although it's not as clear from these screenshots as it is from other previews - is how the entire playable area of this map is set on a cliff/large rock/whatever you prefer to call it.

    The map looks superb, I'm sure it plays superb too, I am really looking forward to playing both this and Autumn as soon as possible.

    Keep up the great work both of you!
     
  5. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    Did you already block this map out before the event? Cant imagine making this without any planning before :O
     
  6. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    491
    None of us blocked it out before the competition :)
     
  7. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    All we had was a basic idea of theme, Ace wanted to try something fall-y, and I wanted to do whatever the opposite of his would be, so I ended up doing 'spring'. I tried to think of some spring-related elements but none of this was blocked out before the event, it was a lot of fucking around in the first hours.