Sbeve

CP Sbeve A2

Mâché

Big Ferret
aa
Sep 7, 2015
392
317
Sbeve - She BElieVEd

This map is a remake of my 5cp map from last year, Bluff. I originally handed Bluff off to Fubar, but recently decided to take it back into my own hands with improved mapping skills on my side.

Compared to Bluff, this map has a new Yukon-esque theme and a combination of changes made in Fubar's rendition of Bluff and ideas of my own. Hopefully it plays well!...eventually!

Screenshots:
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
sbeve.png
 

Mâché

Big Ferret
aa
Sep 7, 2015
392
317
Feedback gathered from OZ and US pugs on TESTCO.TF

Changelog:
-Cap time changes:
  • Last: 2 -> 4; Was commonly brute-forced for cap, too easy
  • Second: 7 -> 6; Assist defending team with recaps slightly
  • Mid: 10 -> 8; Encourage being on point by not having to cap as long
-Added net thing off sides of mid bridge to better shield players under bridge from players overhead, as well as give a jump route from side buildings
-Added small healths under point as mid was lacking health
-Removed middlemost doorway into mid and made immediate preceding doorway larger
-Shifted mid/second chokes over + added wooden thing to block disgusting sightlines
-Replaced dropdown into second with simple balcony
-Adjusted rightmost room into last to block sightlines better
-Added computer rack to leftmost entrance to last also to block sightlines
-Removed extra hallway in secret
-Removed extra hallway around last shutter
-Added various means of seeing into other rooms to reduce hiding/OP flanks (windows, grates, etc)
-Reduced or outright removed several packs around the map
-Fixed clipping and rendering issues
-idk what else lol

Todo:
-Keep a close eye on lower exit from last spawn; adjust if needed to nerf engineers and demos
-Find opportunities to shrink map where needed (I measured, and the map is actually both not as long and not as wide as Granary, though that's not saying much; still feels too big in many places)

Read the rest of this update entry...