Sawmill style sawblade help please!

Discussion in 'Mapping Questions & Discussion' started by TRPPN, Sep 22, 2014.

  1. TRPPN

    TRPPN L1: Registered

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  2. VintageEpicFail

    VintageEpicFail L1: Registered

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    Gonna need a bit more info than that
     
  3. TRPPN

    TRPPN L1: Registered

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    I really don't know what else to say... it just won't move. Are there any other tutorials for sawmill saws out there? Google didn't turn anything up.
     
  4. TRPPN

    TRPPN L1: Registered

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    It does damage and plays the sounds but it won't move back and forth. When I run the map it just sits there. I did everything in the tutorial that it said to do but I read on that same forum post that I need to access my logic_auto or something to open the linear moving brush from the start of the round. Like I said, I don't even know what that means. I'm a noob an I need help! Please help me!!!
     
  5. Egan

    aa Egan

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    Your func_movelinear may just not be getting the Open input. To test, open console while on your map, with sv_cheats 1 enabled, and then type:
    If your func_movelinear opens, and starts moving back and forth, then that was the problem. In which case you would need to create a logic_auto in the map, and give it an output of:

     
  6. TRPPN

    TRPPN L1: Registered

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    Ok, this was indeed the problem. However, the blade doesn't spin even though I have the moving model as my saw model. How might I go about fixing that?
     
  7. Egan

    aa Egan

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    For a prop_dynamic (I assume that's the entity you're using for your sawblade), you will need to set its Default Animation keyvalue to the name of the animation you select in its Model tab.

    [​IMG]

    I'm pretty sure that will fix it, but I think regularly it plays the idle animation. /shrug
     
  8. TRPPN

    TRPPN L1: Registered

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    YAY IT WORKS! Thank you Egan, you are a gentleman and a scholar.