CTF Sandstorm A Reverse CTF map by Connect_Four Sandstorm is a twist on your average CTF style of gameplay. You must bring the intel to the enemie's base and plant it at either of the two capture zones. First to 3 caps wins. Changelog: Alpha 2: -Added a setup time of 60 seconds -Added the func_respawnroomvisualizers that I left out in Alpha 1 -Reduced size of ramps in spawnrooms -Added a second resupply locker to spawns -Changed the height of the upper inside cap, so that you will not incur fall damage -Added more health and ammo around the map -Changed position of outside cap -Added a catwalk area to the outside cap, providing height advantages for defending team -Added a connecting route between both the inside and outside cap -Placed a line of hazard tape designating the line between where the intel can and cannot go inside the spawn room -Added a cave route the leads up to the side tunnel used by the defense, added a room to correspond with this -Completely reworked the middle point, this change includes: -A house with 4 entrances from either side -Removal of all water -Fixed up the lighting to make it more attractive and less of an eyesore -Added a new system for capping the intel: -When the player carrying the intel stands on the capture zone, they must wait 5 seconds before the capture zones activates. This will reduce suicide rushes and give the defending team some time to backtrack and protect the point -Stepping off of the point will reset the time back to 5 seconds -A vocalized countdown has been added to all capture zones to help the confused -Lots of optimization. Nodrawed alot of surfaces I didn't catch in Alpha 1 -Added a 3d skybox, nothing too amazing yet -Changed spawntimes -Added paint patches to the ground to designate where ammo and health packs are Alpha 1: -Initial release Here are the people that I would like to thank for helping me in someway or another in release this map: -Acegikmo: For the Valve environment library -Scorpio Uprising: For helping me with lighting and cubemap issues -MangyCarface: For inspiration to build upon the foundation of Reverse Capture the Flag -Shmitz and Youme: For the TF2maps.net posters -TF2maps.net: For hosting my map in gamedays, and the great community that gives support and assistance Please help my improve upon this map by giving helpful feedback, comments, and suggestions.