I dont think I have any leaks....i dont see any cracks...lol...also I know to make my respawn fiugre off the floor slightly..thanks...
You see when i click run it goes all the way to the load page just like in an oridinary map...but then I get a console that comes up and it stops with the below....notice teh last line "map load failed: firsttry not found or invalid" firsttry is the name of my map by the way...lol atleast until i get it running right. any ideas?
CSoundEmitterSystem: Registered 2477 sounds
CResponseSystem: scripts\talker\response_rules.txt (563 rules, 224 criteria, and 563 responses)
material "effects/pyroflame1/flamethrowerfire" not found.
Particles: Missing 'particles/impact_fx.pcf'
maxplayers set to 24
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\Removedforuserssafety\team fortress 2\platform\config
Parsed 26 text messages
Particles: Missing 'particles/impact_fx.pcf'
CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel.
execing config.cfg
cc_lang =
Unknown command "sv_backspeed"
Sound Initialization: Start
DS:5.1 speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
1 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
CModelLoader::Map_IsValid: No such map 'maps/firsttry.bsp'
map load failed: firsttry not found or invalid