CP ruction_a2

Discussion in 'Map Factory' started by Nitram, Feb 28, 2011.

  1. Nitram

    Nitram L2: Junior Member

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    Ruction

    My second map. Which, like the first one, is a symmetrical 5 cp map. Would really like some feedback :p
     
    Last edited: Jul 17, 2011
  2. Jimmy Nicholls

    Jimmy Nicholls L2: Junior Member

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    Looks cool bro. When's it getting tested?
     
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  3. Nitram

    Nitram L2: Junior Member

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    Should be in the US gameday on Wednesday ;)
     
  4. The_Ulf

    The_Ulf L6: Sharp Member

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    Looks awesome! I'm always a fan of the alpine theme (and death-cliffs). Layout seems pretty good from what I can see here. :D

    Those rocks embedded in the displacements in that last pic seem redundant, imo.
     
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  5. about 20 ninjas

    about 20 ninjas L1: Registered

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    Looks pretty wicked from the screens you've got. I like that big uphill section, looks like it'd be fun.

    Got any top-down layout shots?
     
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  6. Nitram

    Nitram L2: Junior Member

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    Knew that I forgot something:p It's uploaded now :rolleyes:
     
  7. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Looking nice, definitely one I can't wait to play. :)
     
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  8. about 20 ninjas

    about 20 ninjas L1: Registered

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    I did a run through, and it looks great. The mids height differences, like i said before, will make it a lot of fun. And it looks like it works really well to cut down on sightlines. Had pretty good flow, seemed easy enough to navigate.

    Only things i think might be an issue might be the final cp. It was captured in the blink of an eye, it seemed. Might be a little too easy.

    Also, this doesn't fit in all that well

    [​IMG]


    And this looks like it will be a killer sentry nest. Not saying its a bad thing, it looks like it will be interesting during play. It just might turn into a hardened bunker.

    [​IMG]

    I am liking it very much, very much indeed.
     
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  9. Zhan

    Zhan L5: Dapper Member

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    This was generally a fun map on gameday, except it tended to stalemate (one round went on for about 20 minutes before we had to move to the next map). This might have been because it's a little too difficult to attack the last point, perhaps not enough cover from the defending team, which is able to camp the last point quite solidly since it's so close to the final spawn. It could also have been a result of very balanced teams, you should come up your own opinion.

    In my opinion, mid was all far too open with too little cover, which gave too much of an advantage to snipers, soldiers, and demos. Trying to approach the point from any angle still meant you would be quite exposed to the enemy team.
     
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  10. Nitram

    Nitram L2: Junior Member

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    So after a short break a3 is now released. Changelog in the main post. :)
     
  11. Nitram

    Nitram L2: Junior Member

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    Alpha 4 released, changelog in the main post.
     
  12. Nitram

    Nitram L2: Junior Member

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    Time for alpha 5, changelog in the main post. Would really like some feedback :p
     
  13. Nitram

    Nitram L2: Junior Member

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    Right, so, alpha 6 released. If I don't get any complaints on the layout I'm gonna start detailing for the next version.
     
  14. Nitram

    Nitram L2: Junior Member

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    Ignore that last post :p Changed the layout quite heavily around second point/last. I would like some feedback on those changes, good or bad? ;)