This was generally a fun map on gameday, except it tended to stalemate (one round went on for about 20 minutes before we had to move to the next map). This might have been because it's a little too difficult to attack the last point, perhaps not enough cover from the defending team, which is able to camp the last point quite solidly since it's so close to the final spawn. It could also have been a result of very balanced teams, you should come up your own opinion.
In my opinion, mid was all far too open with too little cover, which gave too much of an advantage to snipers, soldiers, and demos. Trying to approach the point from any angle still meant you would be quite exposed to the enemy team.