Rounded roof. Weirdest error EVER!

Discussion in 'Mapping Questions & Discussion' started by Elvis666, Mar 2, 2008.

  1. Elvis666

    Elvis666 L1: Registered

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    Heya, I'm making a chapel wich has 2 rounded roofs at the back.
    The top one is basically half a hollow spike and it works perfectly.
    It's the bottom one I'm having problems with though...
    It looks fine in Hammer, but ingame it's FUBAR like I've never seen before...

    [​IMG][​IMG]
    Screenshots from Hammer. Note: the white borders you see here, are supposed to be there...

    [​IMG][​IMG]
    Ingame screenshots, taken from more or less the same angle. You see the error best in the leftmost screenshot.

    I made the roof by copying the outer cillinder below the roof and dragging the 2 topmost vertices of every part of the cillinder against the inner cillinder.

    I've checked, doublechecked, triplechecked & quadruplechecked that every vertex is aligned to at least a grid of 2.

    The .vmf file

    I've been working on this roof for quite some time now and I'm really desperate... If anyone knows what I may be doing wrong, please don't hesitate to reply.

    The compile log:
    Code:
    ** Executing...
    ** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
    
    Valve Software - vbsp.exe (Sep 21 2007)
    2 threads
    materialPath: c:\games\steam\steamapps\3lvi5\team fortress 2\tf\materials
    Loading C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity light_environment (-411.00 947.00 106.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (22824 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 55 texinfos to 42
    Reduced 6 texdatas to 6 (154 bytes to 154)
    Writing C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
    
    Valve Software - vvis.exe (Nov  8 2007)
    2 threads
    reading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
    reading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.prt
    LoadPortals: couldn't read c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.prt
    
    
    ** Executing...
    ** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
    
    Valve Software - vrad.exe SSE (Nov  8 2007)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.34 seconds)
    544 faces
    261832 square feet [37703848.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.000000
    2 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
    Build Patch/Sample Hash Table(s).....Done<-0.3065 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   1/1024           48/49152    ( 0.1%) 
    brushes                 65/8192          780/98304    ( 0.8%) 
    brushsides             734/65536        5872/524288   ( 1.1%) 
    planes                 804/65536       16080/1310720  ( 1.2%) 
    vertexes               744/65536        8928/786432   ( 1.1%) 
    nodes                  540/65536       17280/2097152  ( 0.8%) 
    texinfos                42/12288        3024/884736   ( 0.3%) 
    texdata                  6/2048          192/65536    ( 0.3%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                  544/65536       30464/3670016  ( 0.8%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              184/65536       10304/3670016  ( 0.3%) 
    leaves                 542/65536       17344/2097152  ( 0.8%) 
    leaffaces              661/65536        1322/131072   ( 1.0%) 
    leafbrushes            247/65536         494/131072   ( 0.4%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             3137/512000      12548/2048000  ( 0.6%) 
    edges                 1764/256000       7056/1024000  ( 0.7%) 
    LDR worldlights          2/8192          176/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips             55/32768         550/327680   ( 0.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices           690/65536        1380/131072   ( 1.1%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]      250204/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]           0/16777216 ( 0.0%) 
    entdata               [variable]         625/393216   ( 0.2%) 
    LDR ambient table      542/65536        2168/262144   ( 0.8%) 
    HDR ambient table      542/65536        2168/262144   ( 0.8%) 
    LDR leaf ambient      3163/65536       88564/1835008  ( 4.8%) 
    HDR leaf ambient       542/65536       15176/1835008  ( 0.8%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]       22824/4194304  ( 0.5%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 1340
    Writing c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
    9 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.bsp" "c:\games\steam\steamapps\3lvi5\team fortress 2\tf\maps\kapel2.bsp"
     
  2. YM

    aa YM LVL100 YM

    Messages:
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    I had something like this ages ago with some cylinders for portal, the only thing I could do was delete the solid and try again using slightly different dimentions.

    Also, fix all leaks before posting errors! (run your compile log though interlopers - http://www.interlopers.net/index.php?page=errors)
     
  3. poopster101

    poopster101 L4: Comfortable Member

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    Positive Ratings:
    5
    i had something like that once with cylinders and i just deleted it and tried again and it worked
    so yea i'd just do what youme said
     
  4. Elvis666

    Elvis666 L1: Registered

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    Thx for the replies. The errors came from the vertex editing I did. I rebuilt the roof by experimenting with the Torus primitive & it looks real fine now :)
     
  5. Paria

    Paria L5: Dapper Member

    Messages:
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    i think the wierdest error i manged to make so far with the vertex tool was to mainpulate a square block so that when i had finished it rendered inside out - the concrete texture was inside the block but you had visibility all the way through it from the outside - needless to say it wasnt planned :D