Heya, I'm making a chapel wich has 2 rounded roofs at the back.
The top one is basically half a hollow spike and it works perfectly.
It's the bottom one I'm having problems with though...
It looks fine in Hammer, but ingame it's FUBAR like I've never seen before...
Screenshots from Hammer. Note: the white borders you see here, are supposed to be there...
Ingame screenshots, taken from more or less the same angle. You see the error best in the leftmost screenshot.
I made the roof by copying the outer cillinder below the roof and dragging the 2 topmost vertices of every part of the cillinder against the inner cillinder.
I've checked, doublechecked, triplechecked & quadruplechecked that every vertex is aligned to at least a grid of 2.
The .vmf file
I've been working on this roof for quite some time now and I'm really desperate... If anyone knows what I may be doing wrong, please don't hesitate to reply.
The compile log:
The top one is basically half a hollow spike and it works perfectly.
It's the bottom one I'm having problems with though...
It looks fine in Hammer, but ingame it's FUBAR like I've never seen before...
Screenshots from Hammer. Note: the white borders you see here, are supposed to be there...
Ingame screenshots, taken from more or less the same angle. You see the error best in the leftmost screenshot.
I made the roof by copying the outer cillinder below the roof and dragging the 2 topmost vertices of every part of the cillinder against the inner cillinder.
I've checked, doublechecked, triplechecked & quadruplechecked that every vertex is aligned to at least a grid of 2.
The .vmf file
I've been working on this roof for quite some time now and I'm really desperate... If anyone knows what I may be doing wrong, please don't hesitate to reply.
The compile log:
Code:
** Executing...
** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\games\steam\steamapps\3lvi5\team fortress 2\tf\materials
Loading C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-411.00 947.00 106.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22824 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 55 texinfos to 42
Reduced 6 texdatas to 6 (154 bytes to 154)
Writing C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
reading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.prt
LoadPortals: couldn't read c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.prt
** Executing...
** Command: "c:\games\steam\steamapps\3lvi5\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\games\steam\steamapps\3lvi5\team fortress 2\tf" "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.34 seconds)
544 faces
261832 square feet [37703848.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<-0.3065 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 734/65536 5872/524288 ( 1.1%)
planes 804/65536 16080/1310720 ( 1.2%)
vertexes 744/65536 8928/786432 ( 1.1%)
nodes 540/65536 17280/2097152 ( 0.8%)
texinfos 42/12288 3024/884736 ( 0.3%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 544/65536 30464/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 184/65536 10304/3670016 ( 0.3%)
leaves 542/65536 17344/2097152 ( 0.8%)
leaffaces 661/65536 1322/131072 ( 1.0%)
leafbrushes 247/65536 494/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3137/512000 12548/2048000 ( 0.6%)
edges 1764/256000 7056/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 690/65536 1380/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 250204/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 625/393216 ( 0.2%)
LDR ambient table 542/65536 2168/262144 ( 0.8%)
HDR ambient table 542/65536 2168/262144 ( 0.8%)
LDR leaf ambient 3163/65536 88564/1835008 ( 4.8%)
HDR leaf ambient 542/65536 15176/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 22824/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1340
Writing c:\games\steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\cp_depot\03-02-2008\kapel2.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\3lvi5\sourcesdk_content\tf\mapsrc\CP_Depot\03-02-2008\kapel2.bsp" "c:\games\steam\steamapps\3lvi5\team fortress 2\tf\maps\kapel2.bsp"