Hello, I have a bit of an issue I need to fix. I'm trying to get Arena Volcano tested on an arena community server in the AU but I've had an error where on round win/loss, the counters go up in the hundreds for team score wins in a matter of seconds - ultimately frying the server. I'm sure this has been seen before, and just would love to know exactly what is causing this. I added counters, but I'm assuming I've done my map logic's incorrectly or I'm forgetting something else. The logic_timer and logic_relay are for all events when lava rises. I'm thinking the game_roundwin (trophy icon) entity might be obsolete?