Discussion in 'Map Factory' started by Deodorant, Apr 11, 2013.
It's a map. Hopefully it won't end up being much less enjoyable than Junction.
woah! Is this submitted in the gameday this Saturday? I'd love to play it!! It looks very nice
after running around the map:
ents work ok
the one-way door from A to C feels really powerful, especially if it's open during setup, allowing engies a lot more time to set up nests and dig in
there are hardly any retreat paths from B to A. If Blu needs to retreat from a failed push or in general, they get stuck on the fairly high ledge on the outer path
the Blu spawn's side route can be cut off from people shooting into the Blu spawn, which seems bad
I don't remember if there was a resupply locker inside the actual Blu spawning zone. Having it out in the open and not enclosed where Blu can retreat to seems asking for trouble
I started and finished a book before I capped A
this is without actually testing through gameplay though, just things I noticed.
So now that the impending SDKpocalypse is threatening to leave Rock Bottom featured in the 'latest maps' feed for an indefinite amount of time, I figured I should at least make sure to churn out an A2 version. Thanks a bunch for taking the time to run through the map, Spacek!
- Gave the Red shortcut to A height disadvantage.
- Removed sawtooth between A and B
- Shortened cap time on A
- Layout changes in Blu spawn.
- Added more dynamic signage
- Minor changes and bugfixes.
There is now a kind of roundabout exploit that lets Engineers trap their teammates inside sentries/dispensers, but I'm entirely ok with that.
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