Rig

Discussion in 'Map Factory' started by FiLi, Jun 22, 2010.

  1. FiLi

    FiLi L4: Comfortable Member

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    I really want to just get this playtested. There's still a few problems, like the off smoke and the lack of cubemaps. I'll probably also have to add more paths, but We'll see for now. Also isn't very much height variance. Anyways, it's my first actually promising shot at making a map, so I hope it goes well.
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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    I like the brushwork you have :)
     
  3. Exist

    Exist L6: Sharp Member

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    the 2nd screen (mid I guess) dosen't look like it'd play well. Normally, people like to hop around points (scouts), pyro's air blast won't always knock them off the point be cause of the pilliars, and demo's and solly's won't be able to juggle. Don't make huge walls around the whole map, as the shadows they cast are huge and darken the whole map. Also what theme would this be?
     
  4. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Nice theme and a good start. Don't forget to build cubemaps to get rid of those icky reflections. I know you mentioned this in your OP but you really should think about a bit more height variance or added cover in the center area, as for now it looks rather open.
     
  5. FiLi

    FiLi L4: Comfortable Member

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    Uh, you're on a giant piece of metal staging in the middle of an ocean and the name of the map is "Rig." Also, the big buildings are to keep pyros from airblasting the hell out of other classes. I'd rather this not be koth_convoy.