Map would not run after compile because there was a space in the file name.
Not able to have "ctf_blah blah 12" it has to be "ctf_blah_blah_12"
Respawn problem was that they guys were actually raised to high off the floor, which would spawn there heads into the top block. TF2 isn't much into decapitation, so lowered them a bit as well as reshaped the respawn trigger. spawns and map work fine. sent back to Finger.