This is a feedback thread for my Conquest gamemode which I recently made a .vmf with all the required entities in it. I used it in Clearing. If anyone is interested, it can be found here. Modelled after the Conquest gamemode in Battlefield, but with a few adjustments, this is how it works: Each team starts with 200 tickets Whenever a player kills a player of the opposite team, the dying team loses 1 ticket There are 3 CPs in the map: 1 main one, and 2 side ones Capturing and holding either of the two side ones will drain the opponent's tickets by 1 ticket per every 15 seconds Capturing and holding the middle point drains 2 tickets every 15 seconds from the enemy's supply When one team's ticket supply 0, that team loses Please tell me if it doesn't work or I've forgotten to include something! Once again, thanks to A Boojum Snark for the countless help and priceless advice!